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eBay to
sellers: You don't 'own' virtual property
By some estimates, the economy
of World of Warcraft is worth $200 million, while
Second Life's economy has been recently valued at
$64 million. Everquest generates so much in the
way of economic value that its GDP has been rated
at around $2600 per capita. Lots of that value
comes from real-life buying and selling of
virtual-life assets, like skills and items for
characters, or the characters themselves. Many
gaming aficionados make a modest living doing just
that -- the IRS has even opined on the subject, so
it must be worth something.
Wherever that
economy takes place, it won't be on eBay anymore.
Starting this week, eBay Inc. (NASDAQ:EBAY) has
been delisting auctions for virtual property, in a
move that many say is a ploy to avoid legal
battles with the games' owners. They're using the
IP excuse: the auction site already has a policy
in place that sellers can't trade in a product
unless he is "the owner of the underlying
intellectual property, or authorized to distribute
it by the intellectual property owner." While game
players may be in possession of a certain skill,
or have spent their good money and countless hours
to develop a character, they don't "own" that in
the legal sense -- all the IP rests with the
company which created the game.
So auctions
like this and this will soon be ended. Many game
players don't seem too concerned, though; as Eliah
Hecht says on WOW Insider, "all this will probably
do is stop individual users from selling their
accounts. Gold farmers, powerlevelers, and other
secondary industries have their own sites, and
presumably will not be hindered much by this." I'd
love to have seen eBay's cost-benefit analysis on
this one!
Blizzard
Warns against new COD scam
Blizzard poster Kaone has
recently given out a warning on a current new
variety of in-game scam. Kaone posts:
This is a
warning regarding a current new variety of a
common scam. Recently players have been reporting
to Game Masters in-game mails which are imitating
the style of mail sent from an in-game NPC. These
mails are pretending to have a "reward" attached
to them. However, the mail is actually an attempt
to scam gold from the recipient through the use of
a wrapped COD item for a sum of gold. This new
variety of this scam is using titles and text to
imply that they originate from the Argent Dawn. To
further add to this illusion the name of the
sender is typically also related in some way to
Light’s Hope Chapel or the Argent
Dawn.
While Game Masters are working hard
to track down and action these scammers, one would
do well to stay clear of any such suspicious COD
in-game mail. As always, one should never accept a
COD mail where the item is wrapped so that you can
not see the item itself.
WoW Forum
member, Deadlykirs claims that this latest COD
scam is evolved from the "Symbol of Divinity"
Horde-only COD scam. That said, this latest scam
is "improved" as it is applicable to both
factions. It is also worth nothing that
Harperri, another WoW Forum member claims that he/she
(you can never tell from their names nowadays) has
raised this issue before, but to no avail.
Harperri posts:
It's funny. I
raised this issue before, and was told rather
clearly that there was NOTHING WRONG WITH IT. In
this forum and by GMs.
Now a blue is
initiating a post to warn us of it?
Feh....
Regardless, you are now all
warned. Do not pay to see what's inside that
mysterious package that suddenly shows
up.
Koreans
breaking the chains of WoW economy
It seems that Korean players have invented a
custom auction system that could greatly increase
the importance of the in game currency in World of
Warcraft. Blizzard has been very successful in
limiting the usage of gold by making best
equipment in the game "Bind on Pickup" which means
that an item can't change hands after it's been
picked up by a player. Usually these items are
dropped by monsters which require a large party of
players to kill them. The new Korean auction
system enables players of a party that killed a
monster to bid on an valuable item right on the
spot before anyone picks it up. Winning bid takes
the item and the money is split between the rest
of the party.
The interesting thing about
all of this is how the Blizzard restriced economy
in World of Warcraft is igniting a whole new breed
of professional or semi-professional online RPG
players. These guys aren't be like the typical
chinese gold farmers who work alone, killing
certain type of a monster 12 hours a day.
Insteads, they need to be a skilled group of
players who play well together and have no problem
clearing the most difficult parts of the game even
with a few paying "tourists" onboard. Also, it's
worth a mention that these tourists often have to
buy gold to pay off the professionals who in turn
sell the gold to RMT companies for real world
cash. This makes WoW gold merely an intermediate
for real world money which is definitely what
Blizzard does not want to
happen.
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